Old School RuneScape: How to Complete “Monkey Madness” Efficiently

Nov-06-2025 PST

“Monkey Madness” is one of the most iconic quests in Old School OSRS gold — a challenging and lore-rich adventure that unlocks the ability to wield the Dragon Scimitar, one of the best mid-level melee weapons in the game. However, the quest can be notoriously confusing and dangerous for unprepared players. This guide breaks down everything you need to know to complete “Monkey Madness” efficiently, including required items, quest strategies, and time-saving tips.

 

Quest Overview

Quest Name: Monkey Madness I

Difficulty: Master

Length: Long

Requirements:

Completion of The Grand Tree

Completion of Tree Gnome Village

Recommended: 43+ Prayer, 60+ Attack, 60+ Strength, 60+ Defence, 50+ Agility

Required Items:

Gold Bar

Ball of Wool

Monkey Bones (from any Karamjan monkey)

1x Rope

1x Monkey Greegree (crafted later in the quest)

Food, Prayer Potions, and Antipoison

Quest Start: The Grand Tree

 

Start by speaking to King Narnode Shareen in the Grand Tree. He’ll tell you that a gnome ship was lost near Karamja, and you’ll be tasked with investigating the disappearance.

 

Tip: Bring teleport runes for Ardougne or Varrock for quick travel between quest stages.

 

Stage 1: The Crash Site Investigation

 

Travel to Crash Island using the Gnome Glider network. There, you’ll meet Daero, who directs you to Waydar and the Gnome Pilot to investigate the wreck.

 

Once on the island, you’ll find the lost crew and discover that monkeys on Ape Atoll have captured the rest. Prepare to fight and navigate one of OSRS’s most dangerous zones.

 

Efficient Tip: Bring Energy Potions and Antipoison+, as the journey through Ape Atoll’s traps and aggressive monsters can drain resources fast.

 

Stage 2: Entering Ape Atoll

 

You’ll need to travel to Ape Atoll via Daero and Waydar again, then talk to Lumdo, who will take you ashore.

 

Once there, you must avoid being spotted by the Monkey Guards — getting caught will land you in jail.

 

If this happens:

Wait for the guard to leave, pick the lock, and escape the jail cell.

Hug walls, use corners, and stay out of the guards’ sightlines.

 

Pro Tip: Activate Protect from Melee and wear light gear (e.g., Graceful Set or basic leather armor) for faster movement.

 

Stage 3: Finding the 10th Squad

 

Head underground to the Temple Dungeon on Ape Atoll. This area contains traps, aggressive enemies, and poisonous darts.

 

Locate Zooknock, the Gnome Mage, who will help you create the Monkey Greegree needed to disguise yourself.

 

You’ll need to bring:

Monkey Bones

Gold Bar

Ball of Wool

 

Zooknock will instruct you to craft the Monkey Greegree by combining these with a monkey talisman.

 

Efficiency Tip: Kill a monkey near the altar for fresh bones before entering the dungeon to save time.

Stage 4: Crafting the Monkey Greegree

 

After you receive Zooknock’s instructions, return to Ape Atoll Temple and use the talisman and bones to create your Greegree. Once complete, equipping it will transform you into a monkey — letting you explore Ape Atoll safely.

 

Important: You must stay disguised while in populated areas; removing your Greegree near guards will get you captured.

 

Stage 5: The Monkey’s Uncle and the Alliance

 

Now disguised, speak to Monkey Child in the Ape Atoll village to start the subquest for the monkey amulet mold.

 

Next, talk to Monkey Aunt and Monkey Uncle during the correct time of day to receive the mold. Timing and patience are key here — use the in-game clock for efficiency.

 

Once you have the amulet, return to Zooknock to enchant it.

 

Efficiency Tip: Use teleport jewelry (like a Ring of Dueling) to hop between Ape Atoll, Grand Tree, and Ardougne quickly during these back-and-forth trips.

 

Stage 6: The Temple Battle and Prison Escape

 

After enchanting the amulet, you’ll face multiple dangerous zones with aggressive Monkey Guards.

 

Your next goal is to free the captured gnomes and report back to King Narnode.

 

Combat Tips:

 

Use Protect from Melee constantly.

Bring Prayer Potions and high-healing food like sharks or karambwans.

Ranged and Magic users can stand behind barriers for safer kills.

 

Efficient Strategy: If you get jailed, it’s quicker to teleport out and re-enter the island than to re-sneak through the temple.

 

Stage 7: Returning to King Narnode

 

Once you’ve rescued the gnomes and escaped Ape Atoll, return to King Narnode to report your success. He’ll reward you with access to Ape Atoll teleportation, the Dragon Scimitar quest unlock, and generous experience in Combat skills.

 

Quest Rewards

3 Quest Points

10,000 Coins

Access to Ape Atoll

Ability to wield the Dragon Scimitar

Experience Lamps: Choose between Attack, Strength, Defence, or Hitpoints

 

Optional Reward:

 

After completion, you can start Monkey Madness II, which offers greater XP and new unlocks.

 

Efficiency Tips Summary

 

TaskEfficient Method

Traveling between locationsUse the Gnome Glider + Ring of Dueling

Avoiding guardsUse Protect from Melee + light armor

Healing/AntipoisonBring Karambwans and Antipoison++

Crafting GreegreeBring materials in one trip

Re-entering Ape AtollUse teleport scrolls instead of sneaking back

 

Final Thoughts

 

“Monkey Madness” is a milestone quest that tests patience, precision, and OSRS gold for sale. With proper planning — the right gear, prayer, and teleport setup — it can be completed smoothly in about 60–90 minutes even on a mid-level account.