Path of Exile 2 Patch 0.4: The Druid Era Begins and the Endgame Transforms
Nov-29-2025 PSTAs the countdown to Path of Exile 2’s 0.4 update draws closer, excitement within the community has reached a new peak. With the full reveal slated for December 4th and the launch arriving just eight days later on December 12th, players are eagerly dissecting every hint, leak, and developer comment in hopes of understanding what this milestone update will deliver. While Grinding Gear Games remains characteristically tight-lipped, a number of strong and well-supported predictions have formed—especially surrounding the arrival of the long-awaited Druid class and the sweeping endgame changes expected to accompany it.
This article takes a deep dive into every major prediction for Patch 0.4, exploring their logic, their impact on the game's evolving meta, and what they imply about the road to Path of Exile 2’s eventual full release.
No Second Class—And Why That’s Likely the Right Call
The headline addition of Patch 0.4 is undeniably the Druid, a hybrid shapeshifting Spell/Attack class that has already generated enormous hype. Many fans have speculated that GGG might surprise players with a second class reveal—perhaps the Templar, given its proximity on the passive tree and POE2 Currency. But the smart money is on the Druid being the only class added in this patch.
And the reasoning is sound.
The Druid introduces:
A brand-new weapon type (the Talisman)
A fresh section of the passive tree
Multiple new skills and supports
Two complete Ascendancy subclasses
That’s enough content to reshape the meta all by itself. Adding yet another class would not only massively increase development workload but also complicate balancing to an unreasonable degree. Patch 0.4 is expected to be a major expansion on its own, and GGG likely wants to ensure the Druid lands in a polished, impactful state without dividing their attention.
The Druid’s Weapon: Talisman—And Possibly More?
The confirmed weapon tied to the Druid is the Talisman, a shapeshifting-centric item type that already exists within PoE2’s internal data. However, this weapon reveal raises an interesting question: Why are there five unassigned martial weapons listed when only four unreleased classes remain?
These weapons include:
Talisman (Druid)
Daggers (Shadow)
Swords (Duelist)
Flails (Templar)
Axes (Marauder)
That leaves the Claw without an assigned class.
This opens two possibilities:
The Claw is tied to a future unrevealed class.
The Claw becomes an independent, non-class weapon—possibly introduced alongside the Druid.
Introducing the Claw early could give melee shapeshift builds more diversity and help flesh out PoE2’s underdeveloped natural attack identity. While not confirmed, it remains one of the most logical and exciting “bonus” additions GGG could make in 0.4.
No New Campaign Act—Endgame Takes Priority
Although many players hoped that Patch 0.4 would bring Act 5, the evidence strongly suggests it won’t happen yet. Adding Act 5 would require:
Replacing the current interludes
Creating new interludes for Act 6
Adding new voice lines, assets, and bosses
Rebalancing the campaign progression curve
With 0.4 already focusing on Druid, endgame, itemization, and performance, the odds are slim that a full campaign act is included. GGG appears to be treating 0.4 as an endgame-forward update, pushing progression systems rather than narrative expansion.
A Major Endgame Revamp Is Coming
Many of the strongest predictions point to Patch 0.4 being the beginning of the "true" endgame overhaul. Several systems introduced in 0.1 through 0.3 were functional—yet clearly incomplete. Now, GGG seems poised to push the endgame toward a more structured, rewarding, and intentionally layered state.
Here are the expected pillars of the endgame rework:
1. Towers Become Much More Important
The tower system added in 0.3 was a band-aid solution—a placeholder until the team had time to fully reintegrate them into the endgame structure. In 0.4, towers will likely be:
More impactful
Better integrated
More rewarding
Possibly tied to progression or new crafting paths
The goal: make towers fun and strategic, not just optional tedium.
2. Biome Control Finally Arrives
Since 0.1, players have asked for the ability to target specific biomes. The prediction is that 0.4 will finally add:
Biome selection
Biome weighting modifiers
Biome-themed map enhancements
This drastically expands build-specific farming routes.
3. New Map Enhancement Items
The map device currently shows three unused item slots, hinting at:
Scarab-like items
League-specific stones
New map-quality multipliers
These could revolutionize map juicing, allowing deeper customizations and faster gameplay loops.
4. Abyss Returns as a Core Endgame Mechanic
One of the most fascinating predictions is that Abyss will be removed from the campaign and reintroduced as an endgame-only system.
This change would:
Reduce campaign clutter
Make room for the new league mechanic
Allow Abyss rewards to be targeted more efficiently
This could also introduce:
Abyss Tablets (similar to Breach and Ritual tablets)
A new Abyss Atlas cluster
Higher Abyss rarity and value
New crafting loot tied exclusively to Abyss pits
Given the complexity of Abyss crafting, streamlining its currencies from 18 down to 3 would be a major quality-of-life win.
New Ascendancies for Older Classes
Four classes currently have only two Ascendancies:
Monk
Ranger
Sorceress
Huntress
Given that 0.3 did not add any new Ascendancies (the Abyss Lich was not a real class addition), Patch 0.4 is a prime opportunity for GGG to add at least two more.
This is extremely likely, especially because the new Trial of the Ancestors is predicted to accompany the patch. These trials traditionally unlock new Ascendancy paths, making this a perfect thematic moment.
Possible Addition: Tattoos Return from PoE1
One of the most exciting predictions is the return of Tattoos—a system introduced late in PoE1’s lifecycle.
Tattoos replace passive attribute nodes with unique modifiers such as:
HP
Resistances
Quality-of-life stats
Build-enabling bonuses
Given that the Act 4 pre-boss sequences in PoE2 already include tattoo-like rewards, adding them as full items in 0.4 seems extremely plausible.
Crafting Improvements—and No Crafting Bench
Each expansion so far has introduced new crafting layers. Patch 0.4 is expected to do the same, especially if Abyss reworks are included.
Predictions include:
More deterministic crafting
Better visibility into item outcomes
New high-tier crafting orbs (Abyssal orbs especially)
Rebalancing of crafting loot tables
However, the long-awaited crafting bench is not expected to arrive. PoE2’s identity is clearly built around drop-driven itemization, and GGG seems committed to keeping crafting hands-on and in-world.
Massive Unique Item Overhaul
Expectations for uniqueness in 0.4 are high.
Nerfs expected:
Raft Pit Focus
HP-stacking uniques
Headhunter-style effects
Buffs expected:
Underused or outdated uniques
League-starter tier uniques
Non-viable leveling uniques
With the Druid’s release, at least one new Druid-specific chase unique is predicted—much like Tangle Tongue spear reshaped the meta in 0.2.
Balancing: Shock, Life Regen, Lightning Skills Get Hit
A handful of skills—Lightning Arrow, Lightning Rod, Spark—have become disproportionately dominant. Rather than nerfing the skills directly, GGG will likely hit the core mechanics enabling them:
Shock magnitude
Shock stacking rules
Life regeneration (especially if more life nodes are added)
Indirect nerfs are a GGG balancing trademark, so these predictions feel extremely likely.
Performance Fixes—Possibly the Biggest Part of 0.4
More than any new content, the community is begging for performance improvements. Crashes, stutters, memory leaks, and shader hitching remain major issues. The hope—and prediction—is that 0.4 will include:
A full page of performance changes
Core engine optimizations
Fixes for endgame particle overload
Better CPU and GPU load distribution
Performance must improve before 1.0, and 0.4 may be the turning point.
Predicted Timeline for PoE2’s Road to Full Release
The release cadence forms a logical timeline:
0.4 (December 12, 2025)
Druid class
Endgame overhaul
New league mechanic
Performance upgrades
0.5 (April 2026)
Templar or Duelist class
Possibly swords added to the game
Act 5
Further Ascendancy expansion
New league
1.0 Full Release (August 2026)
Final unreleased class
Act 6
Fully completed campaign
Endgame finished and balanced
This roadmap has gained traction within the community because it matches GGG’s traditional development pace.
Final Thoughts
Patch 0.4 represents a pivotal moment in Path of Exile 2’s evolution. The addition of the Druid, major endgame restructuring, rebalanced item systems, new Ascendancies buy Path of Exile 2 Currency, and possible performance breakthroughs all point to this update being one of the defining chapters of PoE2’s early access era.
If even half of these predictions come true, players are in for the largest and most transformative update the game has seen so far.
All eyes now turn to December 4th—because whatever GGG reveals on that day is going to shape the next year of ARPG gaming.